Project Overview
A personal project focused on the in-depth study of path tracing, cinematic lighting, and set dressing.
Software & Tools: Unreal Engine 5, Quixel, Adobe Premiere Pro
Process & Workflow
Concept & Reference Gathering: Curated reference stills to establish the foundational lighting mood and color palettes.
Scene Blocking & Lighting Setup: Translated reference material into initial scene blocking and developed the core lighting setups.
Camera Configuration: Configured camera setups and established precise angles to achieve the desired cinematic framing.
Final Rendering & Compositing: Executed final rendering, comprehensive color grading, and video editing.
Challenges & Solutions
Challenge: Navigating the technical limitations of early-version path tracing, specifically regarding depth of field (DOF) artifacts and rendering noise.
Solution: Mitigated these in-engine constraints by utilizing Premiere Pro during post-production to refine the footage, correct visual noise, and finalize the composite.
Key Takeaways
This project significantly refined my practical understanding of cinematic lighting techniques and path-tracing capabilities within Unreal Engine 5.
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