Project Overview
A selection of professional lighting projects developed at Halon Entertainment, contributing to high-quality character and asset presentations for Epic Games and various IP partners. The primary focus was on delivering visually striking, production-ready lighting that met rigorous industry standards.
Key Contributions: Character Lighting, Blueprint Creation, Turntables, Asset & Prop Assembly, Post-Production Adjustments
Software & Tools: Unreal Engine 5, Lumen, Adobe Photoshop, Adobe After Effects, ShotGrid
Process & Workflow
Content Strategy & Selection: Collaborated directly with Epic Games and external IP partners to determine optimal character poses and structural content requirements for lighting and assembly.
Lighting Setup & Standardization: Engineered studio-style lighting environments within Unreal Engine 5 to elevate visual quality while maintaining strict aesthetic consistency across a diverse range of assets.
Revisions & Quality Assurance: Addressed rendering anomalies and implemented precise lighting revisions based on constructive feedback from lead artists and clients.
Final Rendering & Delivery: Executed final, high-fidelity renders and managed project deliverables through ShotGrid, ensuring proper documentation and seamless asset tracking pipeline integration.
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