A selection of lighting projects created during my time at Halon Entertainment, where I contributed to high-quality character and asset presentations for Epic Games and various IP partners. My role focused on achieving visually striking and production-ready lighting.
Key Contributions:
Character lighting, blueprint creation, turntables, asset and prop assembly, as well as post-production adjustments and fixes.
Software & Tools:
Unreal Engine 5, Lumen, Adobe Photoshop, and After Effects
Process / Workflow:
-Content Selection: Collaborated with Epic Games and IP partners to determine poses and content requirements for lighting and assembly.
-Lighting Setup: Created studio-style lighting setups within Unreal Engine 5 to enhance visual quality and maintain consistency across assets.
-Revisions & Fixes: Addressed rendering or lighting issues and implemented revisions based on client and lead artist feedback.
-Final Rendering & Delivery: Produced final renders and organized project deliverables through ShotGrid for proper documentation and asset tracking.