Project Overview
A personal project focused on the in-depth study and practical application of cinematic character lighting.
Software & Tools: Unreal Engine 5, MetaHuman, Adobe Photoshop
Process & Workflow
Reference Gathering: Utilized ShotDeck to curate high-quality lighting references from feature films, establishing strong visual benchmarks for mood and color.
Lighting Setup: Translated reference imagery into detailed lighting environments, meticulously matching the established color palettes and atmospheric mood to elevate the character presentation.
Camera Blocking & Composition: Established precise camera angles and compositional blocking to achieve targeted, cinematic framing for every shot.
Final Rendering & Compositing: Executed the final renders, applied comprehensive color grading, and finalized the post-production editing.
Key Takeaways
This project significantly refined and deepened my practical understanding of cinematic character lighting techniques and real-time rendering workflows.
Back to Top