A personal project of mine to study cinematic character lighting.
Software & Tools:
Unreal Engine 5, Meta Human, Photoshop.
Process / Workflow
-Reference Gathering: using ShotDeck, I gather lighting references from films and movies.
-Lighting Setup: Used REFERENCES FOR THE LIGHTING, color, and mood.
-Blocking AND CAMERA SET UP: Established camera angles FOR THE SCENES AND shots I WANTED.
-Final Rendering & Compositing: FINAL COLOR GRADING and editing.
Reflection / Learnings
This project helped me refine and deepen my understanding of cinematic character lighting.