Project Overview
A personal project focused on the in-depth study of the landscape creation and mega trees in Unreal Engine.
Software & Tools: Unreal Engine 5, Quixel, Adobe Premiere Pro
Process & Workflow
Concept & Reference Gathering: Curated reference stills to establish the foundational block out of the environment and the mood I'm going for.
Scene Blocking & Lighting Setup: Translated reference material into initial scene blocking and developed the core lighting setups.
Camera Configuration: Configured camera setups and established precise angles to achieve the desired cinematic framing.
Final Rendering & Compositing: Executed final rendering, comprehensive color grading, and video editing.
Key Takeaways
This project significantly refined my practical understanding of color grading, cinematic lighting techniques, and my 3d environment creation skills and capabilities within Unreal Engine 5.
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